During the start of the second session we were told that our first assessment of work load would be in three weeks; where the tutors would assess everyone's each individual work load and team contribution.
Due to this the team had to start distributing roles, because of the disagreement earlier in the week, the team began this session by 'ironing out' some of the details of the game, this took around half an hour to 40 minutes but eventually all the team agreed and felt more comfortable with the whole project.
The idea behind this session was to give out roles to every member, where they would be able to work on their set roles for 3 weeks until the first assessment. However, to fully get a confident understanding as to what our game idea is the whole team were set a week assignment, to come up with their own ideas for the game so that in the third week we could look over each persons ideas and make a group decision .
We did this so that everyone would feel better about the project and it also helped to prevent anyone feeling like their ideas weren't being considered and appreciated. Ultimately this method helps to build a better working environment, which increases enthusiasm and quality of work within the third week, the team will be given their personal set roles for design or programming.
Blogged on the 17th October 2013 by Adam Place
Thursday, 17 October 2013
The first disagreement
After the first week our team had an idea that every member seemed to agree on, however a few days after the first session/ meeting there started being some concerns posted within the team's private group from some of the members; including myself.
The concern was that we have all got to carried away with the concept design and set something that; due to the time restrictions, just wouldn't be do able.
Some members of the team were really responsive and posted their views and thoughts on the whole project, there seemed to be a split between the people who were contributing on whether or not we should edit our initial idea.
In the end a poll was created within the group, by the start of the third session every team member had voted; the final results were split straight down the middle 50 - 50.
Within the second session the whole team sat down and talked through it.
Blogged by Adam Place on the 17th October 2013
The concern was that we have all got to carried away with the concept design and set something that; due to the time restrictions, just wouldn't be do able.
Some members of the team were really responsive and posted their views and thoughts on the whole project, there seemed to be a split between the people who were contributing on whether or not we should edit our initial idea.
In the end a poll was created within the group, by the start of the third session every team member had voted; the final results were split straight down the middle 50 - 50.
Within the second session the whole team sat down and talked through it.
Blogged by Adam Place on the 17th October 2013
Week 1 - Introduction
During the first session of the digital media project 1 we were introduced to the module and told what it involves and what is expected of us.
After getting into teams, our team ended up with 10 members; 6 designers and 4 programmers. The tutor then gave us a bit of time to come together as a team and start to create an idea, a concept for a 2D platforming game, the whole team seemed very enthusiastic and friendly.
After the exercise was over we had to write down key words and phrases that explained what our game was all about.
This is a picture that was taken of the brainstorm:
Blogged on 17th October 2013 by Adam Place
After getting into teams, our team ended up with 10 members; 6 designers and 4 programmers. The tutor then gave us a bit of time to come together as a team and start to create an idea, a concept for a 2D platforming game, the whole team seemed very enthusiastic and friendly.
After the exercise was over we had to write down key words and phrases that explained what our game was all about.
This is a picture that was taken of the brainstorm:
To help create good communication between all the team members, I suggested that everyone adds me on Facebook and I would then create a private group where we could all communicate, even outside of sessions and meetings. Everyone agreed and the group was created in minutes, within the first few days posts were being made from several members with useful websites and links for our project.
Blogged on 17th October 2013 by Adam Place
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